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The systems Bungie built for Halo 2 would go on to become integral parts of Xbox Live, which would in turn influence other online services. It popularized online gaming for consoles and created much of the backend of what would become skill-based matchmaking as we know it. Halo 2 was an event, a legitimate phenomenon that extended beyond gaming and captured the attention of the public at a large. I came home from school, and played it for the rest of the day. I typical don’t remember video game release dates, but I remember Halo 2’s.
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